![]() ![]() These players were able to accomplish these massive pulls at a range limit beyond the original game's capabilities. The AI issues extend beyond simply not recognizing players in Diablo 2: Resurrected, as players with ultrawide screens were also able to pull way more enemies than intended. Because of the wider screens and the way Diablo 2 is programmed, AI enemies weren't properly registering players at a distance which is what triggers their pathing towards them. During the testing, Vicarious Visions was able to identify limitations and AI issues affecting these players. RELATED: Diablo 2: Resurrected Trailer Details Necromancer ClassÄuring the Diablo 2: Resurrected technical beta, players with ultrawide screens were able to test unimpeded. The developers have discovered that wider screens break AI mechanics in the original version of Diablo 2 as well as D2: Resurrected. This issue was discovered during the technical beta, meaning some players who participated may see a change to the game before it officially releases. ![]() Vicarious Visions recently confirmed that Diablo 2: Resurrected will not offer ultrawide screen support due to an issue that it causes. One small detail in Diablo 2: Resurrected that may disappoint fans of widescreen is the lack of support for ultrawide screen. Activision Blizzard is releasing Diablo 2: Resurrected in a matter of weeks, but Vicarious Visions continues to unveil details about the remastered classic. ![]()
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